Saturday, June 14, 2008

為什麼要買有機食物





















今天到常去的超市買食物
站在有機和不是有機的鮮奶面前望呀望的幾分鐘

其實我用Rice drink取代鮮奶的日子已經很久了
這邊的Rice drink 就是一種比我們的米漿還要稀一點東西
所以買鮮奶的目的其實只是為了煮咖啡時要用的
而有機和不是有機的價錢則差了四倍
所以我就站在鮮奶面前,想了好久
腦中閃過上個星期到BUSHWICH拜訪一個石雕藝術家朋友
他和他的女朋友剛好告訴了我為什麼要買有機的鮮奶的原因
(這就是我的人生~~ >< 從小有媽媽告訴我為什麼要買有機,現在布先生每天告訴我有機的好處,連去找個朋友都要解釋為什麼要買有機,總之,這就是我的有機衛道過程)

於是我多花了四倍的錢買了有機的鮮奶
對於多花四倍錢的罪惡感,以及看看購物袋中買袋子的有機食物
回到家,這是我二十多年來,第一次想要知道為什麼要買有機的東西
雖然已經太多的環境教育了,可是我非要親眼看到一次

有機植物在種植的過程中是不加任何農藥的,這不只是人類好,更重要的是對大環境更好
而且有機作物的耕地中的產物會幫助土壤本生的再生。
除此之外,如果我們支持有機作物,對於農夫、果農的身體也是有幫助的
在他們的工作過程中,將避免吸入化學藥劑。
那鮮奶、蛋、豬肉等呢?
以鮮奶為例,有機奶不會有出現,讓母牛瘋狂受孕以取得一桶又一桶的奶的情況
有機的蛋也不會出現一直幫雞打針的事。

我是一個重環保的人,但是,我對於動物一點感覺都沒有
不過聽到要一直被打針的雞、豬、牛… 雖然下場都是要被吃
可是有機的方式好像讓牠們比較不痛苦一點
重點是對人類,對大環境都好!!!!!

希望趕快有一天不是有機的食品在超市、雜貨店的上架量可以少於有機的食品
這樣,我就不用再花四倍的錢買這些!!!!!




Saturday, June 7, 2008

一元經紀約

最近,和台北的朋友合作了一個案子
這是一個潮流TEE的企劃
透過一個平台讓消費者可以選購自己想要的圖像,做成想要的TEE

基本上,這樣的平台或是商業模式可能不是第一次出現
但是想要勝出的原因除了成本降低、宣傳之外
最重要的是找到對的圖,提供最多對的圖


我的工作就是在紐約當義工
我都一貧如洗了,怎麼會當義工呢?
原因很簡單,在成本及相關的利潤抽成之後
如果我也以經紀人的身份和藝術家抽最少20%
那藝術家一件TEE所賺的錢在紐約連買一個只加蛋的三明治都不夠
所以我就先從義工開始做起吧~

這也是我最近臉都笑不出來的原因
創業果然沒有我想像中的這麼容易
特別如果我所做的事情是 "藝術" 相關的
這簡直是一塊一塊的賺

對我來說,這些和我簽的藝術家,每一次的合作都是情份
他們每個人畫一張插圖都是500-1500美金不等
可是和我玩這種五塊、十塊的遊戲卻讓我心裡好是過意不去

我告訴我的藝術家,慢慢來,給我時間也給我的合作人機會
我想錢很重要,但對我們來說有比錢更重要的事吧

希望有一天藝術可以變成台灣人生活的一部份
而這些都要從小小的地方,小小的錢開始的



Sunday, June 1, 2008

...

今天和我弟在MSN上聊著我在紐約一事無成的日子
我弟叫我寫一本書,書名是 "美國居大不易"

我想,我會寫 "紐約靠背生活記事"

Friday, May 23, 2008

解碼陳文茜2008年05月13日

雖然人在紐約,但是感謝youtube.com以及熱心的網友下載
讓我可以看到台灣的許多節目

從選舉前開始,我就開始看文茜小妹大和解碼陳文茜
原因是這個節目,姑且不論立場的問題
扣除掉政治的部份,其實從他們談國際、經濟、環境等
對我這個才疏學淺的人來說,都可以學到一些東西

在網路上看到五月13日的解碼陳文茜
這一集中,前一段是講陸委會的人員分析
之後就是我想寫這篇的原因-地球環境

其中這個節目借用了國家地理頻道的專題
從暖化、風災、水災,熱帶森林的消失到蜜峰的失蹤、垃圾問題等
運用視覺效果和專家論証,以及現場事實畫面
讓我們看到北極熊的問題,沒有蜜峰對人類食物的影響
以及大家不論懂不懂,但一定有聽過的全球暖化等

我們平民老百姓,做的工作也沒幾個人口環保有關的,到底能做什麼呢?
來到美國後,一直對這個國家浪費塑膠袋的行徑非常的意外
以為這個先進國家,應該更重環保
但是我發現,台灣在資源回收、垃圾分類等都強太多了
不過大家還是想一想,生活中真的要讓有些懶得做的事,就趕快養成習慣
例如,放一副餐具在辦公室裡,這個方法對我來說很好
因為我都自己帶便當,所以我就不用出門到咖啡店偷免洗餐具啦!!
隨時放個環保袋在包包裡,購物時,拿出我的環保袋就覺得又戰勝了一個塑膠袋
衛生紙、餐巾紙等的使用、水瓶的重覆使用,帶杯子去買咖啡等

最少最少開始做,就會慢慢習慣了~~~~~~


ps.請大家上youtube.com找尋 "解碼陳文茜2008年5月13日"

Saturday, May 17, 2008

PS. I LOVE YOU!


已經很久很久沒有看一部和愛情沾上邊的電影
就誤打誤撞的選了這部 "PS. I Love You"
莫名質其妙就是邊看邊哭

片子的一開始就是一對在曼哈頓下城區的夫妻的互吵
接著從互吵到合好,非常相愛也非常愛吵
下一個橋段就是先生的喪禮
很年輕,死於腦瘤
接下來就是太太的無法接受和自閉的生活
直到生日那天收到先生在過世前佈置的第一個驚喜
而後整部片就是一連串的驚喜
先生用他生命的最後,準備了這一串的禮物給他的妻子
讓她可以在失去他的日子裡很快的找回自己及方向

一直對於一種人,能夠放感情給一個人,能夠想要有小孩和小動物的人都很佩服
因為我都會覺得情感是一件比金錢還要沉重的東西
多愛一點的牽掛,多愛一點的失去,對我來說是這麼的難拿和放

我相信,能夠學習到在不得不放手的情感中
不看結束的失去,而看擁有時的價值,這是非常難得的。

Friday, May 16, 2008

Conversation between Pachy and NuNu

Hey, Here is the first interview with Pachy. She is cute and funny......


NUNU: Would you please briefly introduce your background?

PACHY: I was born in Puerto Rico in 1977 and raised in San Juan de los Morros, a small town in central Venezuela. In 2001, I graduated as a visual communicator from the Visual Communications School PRODISEÑO in Caracas, Venezuela.

I began my career as a junior designer in Totuma Communications, where I participated in projects for HBO Latin America, HBO Plus, Fox Kids and Discovery Channel Latin America. In 2005, I left Venezuela and moved to Miami, Florida to become part of the Warner Channel Latin America promotions team. The following year I went on to become an image developer for “Nick at Nite” at Nickelodeon Latin America and US. Now I work as a freelance designer in Miami, Florida as well as on my Pinkypunks.

NUNU: Would you please choose a couple of characters you like most and why?

PACHY: That’s too hard! Some of my characters I just can’t sell or give away. Like for example Pelos and Ramona are the original creations – the first ones I showed to the public. They are both my companions and room-mates. Actually, Pelos is Pinkypunk’s president and Ramona is my co-pilot.

NUNU: Your characters are very different from most other doll designers. How did you set up this style?

PACHY: Thank you. I think they are a combination of all the visual references I’ve collected since I can remember. For me, the toy subject was not just a childhood topic because it continues to interest me up until today. In fact, I still keep around toys that I used as a little girl and they are part of my most valued treasures.

Two years ago, I was suffering some kind of professional crisis. I wanted to get away from the computer and start working with more organic materials. After going around this idea for a while, I found myself with a sewing machine in front of me and a piece of fabric on one hand, and I asked myself: What should I do now?

The first idea was to create a pillow with limbs that would hug you while you were sleeping. In the process, these pillows started to get faces and they gave me the idea of getting some friends that would fill up the empty space on my couch. That’s how my main characters were born: Ramona, Pululo, Michelle and Pelos, which are basically one design but with diferent faces.

About the style: that’s just how they come out! It was really hard at the beginning because I had a stiff hand and I was looking for symmetry and perfection. After a while, through trial and error, the pillows mutated into dolls with personalities and more defined attitudes.

NUNU: Do you think what kind person can be doll designer?

For example like watch cartoon...

PACHY: I think a doll designer or character designer needs to be a keen observer with a sense of humor. Yes, watching cartoons helps a lot - many of my favorite TV channels are for kids or about cartoons. For me it’s also important to stay connected with my inner child, even if I’m not working for children: to know how to play, to know how to make fun at myself and to enjoy it all the while.


NUNU: Can you explain what the process of your design is? From coming up with the ideas to finish the doll?

PACHY: Well, measurements and shapes are already determined, at least for the collection I’m working on right now. I have patterns for the bodies, limbs and faces. Buying fabrics and materials is the most inspiring part because when I’m surrounded by these the ideas come up by themselves. It’s like the materials explain to me how should they be used. Even if I don’t need materials, I go out to hunt for some because I always come back with fresh ideas and new projects in mind. You can also find good ideas and materials on the internet, but it’s never the same as going to the store.

I don’t usually draw the characters before making them. The ideas are in my head and when I put them down on paper, they never look like the ones I’m imagining and much less do they look like the final result, that is close enough to the original idea.


NUNU: Have you ever undergone breakdown situation on your creating process? If so, how did you overcome that?

PACHY: Fortunately, I haven’t experienced that with the Pinkypunks but I do have frustrated ideas that I just don’t know how to solve. I have a long list of designs that I would love to make but I don’t have yet the technique to develop them. Some of them have been able to materialize little by little. Since I am not a person gifted with much patience, sometimes I have to say to myself: Relax….they’ll be out on the next collection.

NUNU: How did you make the balance between commercialization and creativity? Have you ever been forced to design or create the dolls you really don't feel like so much?

PACHY: That is one of the biggest dilemmas that many designers have. Precisely, looking for a balance is how I created Pinkypunk. I have, at least, 8 years working for the broadcast industry, where everything needs to be done quickly and development times are very short. This is more evident when you work in a TV channel and it can become very frustrating.

In many ocassions, you leave nothing of yourself on those kinds of proyects. That’s why I love making my pinkypunks, because each one takes a little of me with them. Many times it’s hard for me to let them go. I suppose i’ll have to make some consessions along the way, you always have to, right?

NUNU: How do you describe your dolls and what the people surrounding you think about your works?

PACHY: My Pinkypunks are a mix of what I am, what I want to be and how I feel when I am making them (For example, the ones I did this year for Valentine’s day). I like to think of them as playful comrades that keep you company when real friends are busy… I love watching the kids faces when they see how big they are or when grown-ups turn back to their childhood when they play with them – some even talk to them.

My friends are the toughest critics and the biggest fans. Most of them have one and they are always giving me ideas for future designs. In fact, I have two neighbors (9 and 10 years old) who draw their own versions of Pinkypunks, I love that.

NUNU: Who is your favorite designer or artist?

PACHY: This is a hard question. Toy designers: TOKI-DOKI, Frank Kozyk, Takashi Murakami, Gary Baseman…… I wouldn’t want to leave anyone out, but yes, they are my favorites.

NUNU: Do you have a plan to manufacture your dolls?

PACHY: I have to answer irresponsibly and say: I still haven’t figured that out. Right now, I’m making them by myself at home. I am searching for the best way to make them in big lots, but I don’t want them to loose their soul and that imperfect and organic feel which makes them stand out from the other stuff on the market. Without a doubt, this is the next step Pinkypunk should take.

NUNU: Have you ever been to Taiwan or Asia? What do you think the doll designed from Asia?

PACHY: I’ve never been there but I dream about going. I have always been fond of eastern aesthetic, and it has always been present in my life. For example, when I was a little girl in Venezuela, I watched a lot of asian cartoons on TV and before I knew of the urban-toy world, my hobbies were mangas and Hello! Kitty – a classic of all times.

Thursday, May 15, 2008

公仔企劃

最近被朋友找去合作為城邦文化寫一本有關公仔的書。基本上,我也不太知道什麼時候會正式發行,但我只知道快沒時間完稿了。

六點下班,繼續留在公司做我的訪問稿。幾乎每一位公仔藝術家都從他們的回答中表達了隨性自在的創作心情。我在想,沒有工作就沒辦法活下去的我,會不會就是因為這樣才無法成為藝術家 (當然不是~~~)

接下來我會陸續把我和公仔藝術家的對話放在部落格上囉~~請大家敬請期待~~~~